﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Ken.Game.MMORPG.GameLogic.LogicSystem
{
    /// <summary>
    /// 队伍。
    /// </summary>
    public class Party
    {
        /// <summary>
        /// 组队队友列表。
        /// </summary>
        public IEnumerable<PartyFriend> PartyFriends { get; set; }

        /// <summary>
        /// 是否已创建。
        /// </summary>
        public bool IsCreated { get; set; }

        /// <summary>
        /// 是否队伍满员。
        /// </summary>
        public bool IsFull { get; set; }
    }
}
